[SOD] Hallowed Ground paladin rune bug
Discovered a bug on the new patch where if you have multiple paladins with the Hallowed Ground rune and only one of them casts consecrate, it triggers the heal from ALL paladins in the group that have the rune equipped regardless of wether they cast consecrate or not.
If you have 3 paladins in the group with hallowed ground and 1 of them casts consecrate, it heals 3x per tick.
If all 3 paladins cast consecrate and you get healed 9x per tick.
If you have a group of 5 paladins casting it at the same time, you get healed for 25x per tick.
1 paladin casting rank 1 consecrate triggers a max rank heal from all the other paladins.
Very abusable, 5 paladins casting rank 1 consecrate is roughly 2000hps per player for 8 seconds. Fun but probably not intended.
Thanks for the report Espresso!
If you’re seeing it heal for more than the Consecration ticks, do you have a lot of +healing gear on?
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