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Deathwing Model Sharpness

Reddit | heroesofthestorm
Blizz_KinaBREW
11-12-2019 18:35:04

Deathwing is a big boi and he's got a lot of surface area. What you're pointing out is something called MIP mapping. Depending on the compression algorithm that we use the textures can get smashed a bit more towards the red spectrum. Textures that utilize the Green channel more are going to look higher res. I may be able to force a different compression algorithm through the pipe but a lot of our bigger characters suffer from this in the store and character select screen. It's just a reality of making art for games some times. Thanks for the feedback.

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