Loggin issues again !@?#!@
Shouldn’t targets that are frozen be prevented from attacking during Mass Hysteria?
I was playing Wall Priest against a Freeze Mage, and he froze my Mountain Giant and Mosh’ogg Enforcer and dropped his second Doomsayer for the game. I had already countered the first Doomsayer with a Mass Dispel, and this time around I didn’t really have an answer. Out of desperation, I cast inner fire and divine spirit on my Mosh’ogg Enforcer, and then cast Mass Hysteria, hoping and praying that the Doomsayer would be cleared and he wouldn’t have a polymorph the next turn. I cleared the Doomsayer and after playing around Vaporize was able to win. I really don’t think I should have won that game other than maybe the off-chance the Doomsayer specifically attacked my Mountain Giant or Mosh’ogg Enforcer with them being frozen and not attacking (the mage had other minions on the battlefield that could have been targets for Doomsayers attack).
If Mass Hysteria’s mechanic was more intuitive, the line of play I took would have been less effective, because frozen targets can’t attack. If Mass Hysteria implied that freeze effects were removed, and then the targets attacked, that would have made more sense, but these were frozen targets that were attacking.
0 attack minions attacking makes a little more sense, because a minion that could be seen as not having the capability to attack from a power standpoint or a minion that is seen as a pacifist could still attack albeit weakly under the psychological affects of Mass Hysteria.
Thoughts? Should Mass Hysteria be changed where Freeze effects are concerned?
We went back and forth on this during design. Should minions with “Can’t Attack” be allowed to attack? 0 Attack minions? Frozen minions? You could make arguments for each of these. Ultimately, it came down to Supercollider - we use the same wording for both and we wanted these two weird cards to act similarly. For Supercollider, the story is that you’re smacking two minions together, so Frozen, Can’t attack, and 0 Attack minions should all get smacked into an adjacent minion. So we made Mass Hysteria the same. As a bonus, it seemed simpler and there were less edge-case if we said it worked on all minions.
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If you’re having issues on PS5 specifically you can find more about it here:
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