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Favorite Heroes

Reddit | heroesofthestorm
Blizz_KinaBREW
24-01-2020 18:56:07

Just to put this out there. This is not a reflection of what's on the docket but this is my personal wants. There's a lot more into choosing a hero than my vote. We are a team after all.

But, here's mine.

  • Blackthorne (This guy amirite?)
  • Baal (would love to round out the prime evils)
  • Mannoroth (the silhouette is what pulls me in here. Also, Pit Lord.)
Fuente

Blizz_KinaBREW
24-01-2020 19:10:59

Yup. Blackthorne is an oldschool sidescroller game from early Blizz days. You can download it and play it right now from your download list here https://www.blizzard.com/en-us/download/

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Blizz_KinaBREW
24-01-2020 19:16:57

There are challenges to creating Mannoroth because of the limbs. But this is what I want. If the question was "What are your top 3 favorite heroes that haven't been added to the game yet but you want them to be added from the 3 universes alltogether (warcraft, Starcraft, Diablo) that have relatively no challenges from the development side?" These answers would be different. :)

Fuente

Blizz_KinaBREW
24-01-2020 19:29:32

Mannoroth has 2 extra. -8- 9 total. Adding 2 new chains of bones has some repercussions on the Animation and performance side. Not unsolvable. Just more challenging than DW or Alex.

edit: 9 total, forgot the tail.

Fuente

Blizz_KinaBREW
24-01-2020 19:49:11

And adding bones means there's more information passed to your gpu (or cpu depending) which may cause more gpu (or cpu) cycles meaning your graphics card (or cpu) works more, also animation adds more data that needs to be stored and played back. Things get out of hand pretty quick. All of this needs to be taken into account.

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Blizz_KinaBREW
24-01-2020 19:52:55

Some of us have requested it from the team that handles that. I imagine the list of things they need to do is long. Both of us have to be patient I suppose :)

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Blizz_KinaBREW
24-01-2020 20:50:34

For me, making characters is fun regardless of stress or work load. I look at potential heroes and ask myself if the end result would be fun and add something awesome to our game.

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Blizz_KinaBREW
24-01-2020 20:57:57

Yup. That too.

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Blizz_KinaBREW
24-01-2020 20:59:46

I wouldn't expect him to be bigger than ChoGall but that's the kind of thing we would have to figure out when we're playing around with scale at the start of development of a character.

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Blizz_KinaBREW
24-01-2020 23:02:13

Lady Vashj has similar problems with a potentially large bone count however she's got a different set of challenges if you want her snake body to follow the ground. Again, not unsolvable but different challenges than your typical biped.

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Blizz_KinaBREW
25-01-2020 00:14:44

Sounds like a cool idea. Would need to explore it during the art/design sync phase mostly. Things like this we usually try to tie into a kit if there's a lot of work going into the different guns and animations backing it. e.g. the spinning shotgun move in terminator 2 is handled differently than a single arm pump shotgun used later in the film. This is outside just tossing them away but it's the kind of thing you have to think of when talking about multiple weapons.

Fuente

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