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Leveling nerfed AGAIN in 8.0

General Discussion
https://www.reddit.com/r/wow/comments/8zp23b/leveling_nerfed_even_more/

I just logged in to continue leveling my 60-something warrior and realized a few new things:

The dungeon exp bonus now lists as a reward that will only happen once per week.
Having a friend to power you through stockades/ramparts/whatever doesn't give the large exp bonus at the end, basically killing that option.
Basically back to questing for everyone?


Blizzard, please stop trying to shoehorn us into quests! I'm a loremaster, I've seen the quests. They're no longer fun or entertaining, they're a mindless chore that brings nothing but boredom and frustration.

Leveling needs to become more than quests. You can't expect new players to sit through content that is almost (And in some cases over) a decade old to get to the real game.

Add world quests, group-based dynamic events, scenarios, un-nerf dungeons. Give players a reason to group up and tackle content.

Do not force us down this linear path of leveling exclusively through quests.

EDIT: Karazahn trash farming is also no longer viable.
They’ve also increased the number of hits it takes to down each mob (Again), turning them into damage sponges.

EDIT 2:L̶e̶g̶i̶o̶n̶ ̶i̶n̶v̶a̶s̶i̶o̶n̶s̶ ̶n̶o̶ ̶l̶o̶n̶g̶e̶r̶ ̶s̶c̶a̶l̶e̶ ̶w̶i̶t̶h̶ ̶y̶o̶u̶r̶ ̶l̶e̶v̶e̶l̶ - This seems to have been fixed.

Edit 3: Blizzard's plan to address this include nerfing Legion so that it's more 'in line' with the rest of the nerfs. It seems our feedback being ignored.

Edit 4: The Health and Damage of mobs has been reduced

Edit 5: Blizzard have adjusted the amount of experience needed to level between 40 and 100. Reducing it by an average of 14% at 60-80.
Thank you Blizzard. While it's not exactly going to fix leveling, it will take away a bit of the pain involved. That said, 14% for levels 60-80 still doesn't quite seem enough.
Watcher
28-07-2018 06:07:11
We've just applied a hotfix that reduces the damage dealt by creatures between level 1 and 100 by up to 16%, and their health by up to 24%. Until a subsequent fix (targeted for next week) to update clients with the new data, unit frames may not reflect the change in creature health, but combat should be faster and a bit less lethal across the board while leveling.

Thank you for your patience - we'll continue to monitor both logs and feedback closely, and will make further tweaks if needed.Fuente

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