Diablo IV Quarterly Update - Q3 September 2020
The third quarterly update for Diablo IV is now now live! This is intended to be a dedicated thread for that purpose, and our developers will be prioritizing reviewing feedback or discussion here.
Please note that this is a dedicated thread intended for player discussion and we may not respond to or immediately answer questions in this thread at this time. We may consider questions or feedback here for future inclusion in Quarterly Updates, and look forward to reading your thoughts!
If you’d like to recap or revisit previous posts on the announcement or ongoing insights on Diablo IV development, you can see everything here:
- Diablo IV Unveiled
- Cinematic Trailer
- Gameplay Trailer
- Diablo IV and Ongoing Communication
- System Design in Diablo IV (Part I)
- System Design in Diablo IV (Part II)
- Diablo IV Quarterly Update - Q2 June 2020
- Diablo IV Quarterly Update - Q1 February 2020
- Diablo IV Announcement Discussion (Retired)
Just wanted to clarify a bit on a few comments regarding the tree. It is still very much a WIP item with the team. It obviously will get a lot of passes on the UI/UX front, so we hear the comments loud and clear regarding readability and making sure it isn’t confusing to the players. The goal was to make sure you all could understand the concept with the skill tree and where skills and passive nodes would lie with the system.
As we progress through development, you will see more newer iterations on it.
Thanks again for all the great feedback in here as well.Fuente