Experimental Mode – Scaling Power
We have another Experimental mode focused on adjusting damage and healing output for heroes (Patch Notes). As with all Experimental modes, these changes are not guaranteed to reach the live version of the game.
What are we trying to address?
We’ve been reducing the power level of barriers in Overwatch over the past few patches. Now, with the recent updates to Tanks, we’ve seen some feedback about gameplay pacing feeling much faster with fewer barriers in-play. Also, over four years, we’ve released more than 50 major patches and even more balance-focused patches, which has led to some shifts in what would be considered the “base power” of heroes. While we don’t expect these changes to address all of these concerns, we want to take steps towards scaling back damage and healing outputs in a way that still allows heroes to feel impactful and fun to play.
What are we testing?
The Experimental hero updates are primarily focused on adjusting heroes’ Primary and Secondary Fire, but you’ll also find some adjustments to abilities in the mix. We’re also aiming to tackle this issue on both sides – In addition to reducing some damage and healing outputs, we’re also making some adjustments to Armor. Namely, reducing the power of beam-type weapons and abilities’ efficacy against Armor.
A number of heroes with high damage and healing to reduce their overall output are receiving adjustments during this Experimental mode:
We hope you check out the new Experimental mode and provide us with your feedback! Science will reveal the truth – And all great science requires data! As always, this is an Experiment, so the changes in this test may not reach the live game.