Ptr towers = armor pen nerf (Zuljin Cassia)
ArchlichofthestormMakes sense. With negative armor being so prevalent, these talents are not beneficial anymore.
FuenteSounds like a bug/limitation that we could address. I will bring it up and see what our goals are here.
Thanks for the feedback!
Blizz_JeffB08-04-2020 17:42:58Blizz_JeffBSounds like a bug/limitation that we could address. I will bring it up and see what our goals are here.
Thanks for the feedback!
FuenteJust to follow up here...
This ended up being a limitation of the system that we weren't entirely happy with, so we got it fixed to go live with the Anomaly. Heroes that can ignore armor will no longer ignore negative armor.
Thanks again for bringing this up and have fun killing those tower divers with Zul'Jin, Cassia, and Orphea!
Blizz_JeffB09-04-2020 11:41:32Spazzo965Just so there's something to refer back to down the line to make clear if this is working as intended - under the changed system where these things only ignore positive, what will happen in the case of mixed armor being present? Like if something like a Deathwing has -15 armor from a Tyrande using her trait, but has +20 from his trait(meaning a total armor of +5), would those attacks that ignore positive armor deal damage as though Deathwing has -15 armor, or as though he has 0 armor?
FuenteThe armor combination happens first, according to the code. So in your example it adds all those sources of armor together, ends up with +5, then Cassia treats him like he has +0, not -15.
I thought about this while applying this change -- my take is that using the combined total is clearer from a gameplay/UI perspective, since mechanically a Hero's armor is the aggregate of what affects them and the UI only shows that combined total anyway.
Definitely some trade-off in complexity vs. realism(?) though... ultimately it is a design decision and we may end up reassessing how this works in the future.
Blizz_JeffB09-04-2020 11:49:38SenshadoWill the talent descriptions change, so players aren't stuck thinking of the old implementation?
FuenteIt is definitely an option and we can update the descriptions if we end up deciding it will help understanding.
I think this is a situation where the expectation behind "ignores armor" is really "ignores positive armor" -- it definitely was for me. This change should hopefully bring it closer to that expectation for most players, meaning the wording change wouldn't ultimately be necessary.