Reckoning after yesterday’s patch
AdolphoToday at 12:09 PM
i think it has to do with debuffs
i think reckoning might be a debuff
takes only 16 debuffs to override it
and im only having it overrriden when im being attacked
when i store it and pop it im fine
but when like 10 dudes are on me they disappear
I don’t understand what’s happening.
https://cdn.discordapp.com/attachments/530489505057341440/654416225442594829/unknown.png
AdolphoToday at 12:20 PM
open the help button and hit submit bug report
5 charges cannibalized for no reason other then time
https://cdn.discordapp.com/attachments/530489505057341440/654417562188120077/unknown.png
AdolphoToday at 12:29 PM
Ok i got it combat logged
it’s happening when you enter combat with a new target
AdolphoToday at 12:29 PM
like if you get attacked
or aggro
YunojellyToday at 12:29 PM
so theyre treated similar to rogues combo points
AdolphoToday at 12:29 PM
before you hit with charges
yeah
Hark SilverthaneToday at 1:00 PM
no idea why gfycat made the framerate suck but here getting stacks, and just starting my auto as soon as I was in range gave me full reck bomb
https://gfycat.com/jitterysafekite
getting attacks, starting my auto attack, stopping it, then starting it again gave me no extra attacks
https://gfycat.com/concretemerrylabradorretriever
I’ve been testing it for a while now and it’s always the same
stopping your auto after you’ve already started it will cause you to lose your charges, and it definitely wasn’t like that before this patch
Hi All,
I wanted to take a moment to provide some clarification around what changed in 1.13.3 with Reckoning. There were several systemic issues with extra attack procs behaving incorrectly, which we fixed in the patch. A secondary effect of these fixes were two notable changes to Reckoning:
- Reckoning stacks are lost when you mount up.
- Reckoning stacks are lost when you initiate an auto-attack against a target and cancel it before it goes off.
However, both of these behaviors were correct behaviors in the 1.12 reference client and as such are considered bug fixes. Both of these issues have been added to the “Not A Bug” list.
Additionally, when investigating the reports around this, we did discover another bug where Paladins will lose stacks of Reckoning if they are not facing their target or are out of range to attack the target when the Reckoning stacks are gained. This is not consistent with Reference client behavior, we have a fix for this now, and it should be fully live the next time we have realm restarts.
Lastly, while we appreciate the reports in this thread, there were many comments and replies that do not apply directly to this issue, or were unhelpful, and we’d like to remind everyone of the bug report forum guidelines. We will monitor and remove unhelpful or off-topic replies in threads like this. Keeping these threads on-topic and strictly comprising information that helps us find and reproduce bugs will help ensure that we can get these issues identified and fixed faster.
Thank you!
FuenteThe hotfix described above is now live in this region, and will be applied during maintenance in other regions with their maintenance.
- Paladins should no longer lose stacks of Reckoning if they are not facing their target or are out of range to attack the target when the Reckoning stacks are gained.