Solo Shuffle Brawl Feedback
In this thread, we’re gathering focused feedback on the Solo Shuffle Brawl, coming in Eternity’s End.
Please note that initially in the PTR, the Solo Shuffle Brawl is a work in progress and could undergo design changes in the near future. We’ll let you know the details of those changes as they are developed, both here in this thread and in our Development Notes thread.
Thank you for testing Eternity’s End with us!
FuenteWe appreciate everyone who has tried to queue for the Solo Shuffle brawl so far. We’re working to resolve issues related to speed of matchmaking, and disconnects at the start of brawls without enough participants.
FuenteWe’ve deployed a few fixes to PTR to alleviate issues that players are running into while helping us test out Solo Shuffle.
- Players should no longer be disconnected during the first round if under 6 players accept the queue for Solo Shuffle. We’re working on adjusting how we handle players leaving after the first match has started, and will provide an update on this issue in future PTR builds.
- Dampening now start to stack 2 minutes into the match, instead of starting at 3 minutes. Dampening continues to ramp up faster than normal, reaching 100% at 5 minutes.
- While not directly related to Solo Shuffle, we’ve reduced the effectiveness of the Cosmic Gladiator’s Fastidious Resolve on PTR from preventing 2 crowd-control effects, down from 3. Additionally, the effect lasts a max of 15 seconds, down from 30.