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Warcraft III: Reforged Patch Notes - Version 1.32.2

General Discussion
Kaivax
24-02-2020 13:21:04

Warcraft III: Reforged Patch Notes

Version 1.32.2

February 24, 2020

Changes and Bug Fixes

  • Campaign
    • Audio levels for some dialogue have been adjusted.
    • The animations, triggers, and cameras for some cutscenes have been tweaked.
    • Fixed multiple campaign missions that had units appear invisible.
    • Multiple inventory issues have been fixed for the Rexxar campaign.
    • Fixed multiple bugs throughout the Reign of Chaos and The Frozen Throne Campaigns
    • Updated the cutscene cinematic panel to transition cleanly between conversations.
    • Fixed issues making Twilight of the Gods in the Reforged campaign easier to complete than intended.
    • Tyrande’s inventory will no longer be absent on the Daughters of the Moon and The Awakening of Stormrage missions in the Classic campaign.
  • Custom Games
    • Fixed multiple missing assets that were impacting Custom Games.
    • The Custom Games list has been updated to better optimize searching.
  • Gameplay
    • Fixed an issue where if a player quit multiple games and switched graphic settings, the user would get a “Match Found” but the game wouldn’t start.
    • The Female Demon Hunter now uniquely metamorphosizes to her own model.
    • Fixed an issue with Tranquil Paths where creeps were invisible.
    • Updated the Firelord’s Incinerate ability icon in Reforged. It can still be auto-cast as normal.
    • Guardian Golem now has an auto-attack impact sound.
    • Fixed an issue where the Blademaster was immune to non-magic abilities like Ensnare while using the Bladestorm ability.
    • Lady Vashj has a small update to her head to address her human ears.
    • Succubus models are now visually distinct.
    • Fixed an issue where new Reforged death sounds were playing in Classic Mode.
    • Three maps have been temporarily removed from their respective map pools due to instability: Ruins of Stratholme (3v3), Banewood Bog LV (4v4), and Fountain of Manipulation (FFA). They may return once the issue has been resolved.
  • Interface
    • Players are now able to leave the matchmaking queue in versus mode.
    • Fixed an issue with team members entering a broken state when cancelling queue while the team is disbanded.
    • When a player leaves a match, remaining players no longer receive the additional message “Blizzard has left the game.”
    • Transitioning from cinematics to a mission no longer briefly displays campaign selection.
    • Battletags now consistently show for team invites in the user interface.
    • Map Vetos now save for Versus FFA Mode.
    • Ultra-Widescreen is now a viable option in the options menu.
    • The Grid Hotkey option now works correctly for campaign and hero units.
    • Multiple localization fixes for text, subtitles, and truncation have been addressed in campaign and online play.
    • Added Squelching to chat channel functionality.
    • Fixed multiple portrait issues with units in both campaign and online play.
  • Editor
    • Fixed an issue where melee-only abilities were showing up as hidden in the editor when using custom data.
  • System
    • Fixed a crash that could occur while playing campaign, versus, or custom games with the ‘Low’ texture setting.
    • Fixed a crash that could occur in systems with a high number of logical processors.

Warcraft III: Reforged Patch Notes
Version 1.32.1
February 6, 2020

Changes and Bug Fixes

  • Campaign
    • Players should no longer be met with a “defeat” screen after loading into a mission.
    • Audio levels for some dialogue have been adjusted.
    • The animations, triggers, and cameras for some cutscenes have been tweaked.
    • Disconnecting or logging out will no longer change the save file folder.
    • Fixed a number of issues that would block progression or not give credit for completing missions.
      Developer’s note: Updating a map for these types of fixes invalidates prior saves. This is similar to how replays from prior game client versions no longer work. Campaign progress will not be lost.
  • Custom Games
    • Multiboards should no longer crash custom games.
    • Joining lobbies for the same map no longer creates duplicate versions of the map.
      Developer’s note: This also resolves disconnects from improper map names.
  • Gameplay
    • The rendering of Classic mode has been updated.
    • Resolved an issue with hitching when constructing buildings or training units for the first time.
    • Fixed Ziggurat upgrade animation in Reforged mode.
    • Adjusted animations and portraits for multiple units and buildings.
    • Units completing training while off-screen again have voices.
    • Starting locations are again obscured by the fog of war.
  • Interface
    • Whispers now include the name of the sender.
    • Locale settings for audio and subtitles can now be adjusted independently in Battle .net prior to launching the game.
    • Non-Latin glyphs no longer overlap.
    • A tooltip now displays when hovering over truncated text.
    • Chat keeps up with the latest messages.
    • Heroes on the match results screen are now contained by boundaries.
    • All menus are now distinct between Classic and Reforged graphic settings.
      Developer’s note: We’ve implemented a temporary solution to better inform whether you are playing in Reforged or Classic mode, by applying a sepia tone to the background images for Classic.
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