A potential look into the next Nexus Anomaly
WolframRavenwolfInteresting potential changes!
Really sucks to play a perfect game until 20, then one unlucky mishap and you're down so long, this change would alleviate that.
Oh the other hand, when facing a much better opponent (higher rank or smurf), mustering all your forces to eventually take them out in a combined team effort would be less of an accomplishment and advantage if they simply come back so much quicklier (making such matches even more one-sided and ultimately frustrating).
We'll see if or when this comes along how it works out in actual play.
Fuente"Brett Timers" were something we wanted to explore a while back, but it ended up only encouraging snowballs and hyper carry comps. Teams that could secure kills early on basically ran rampant the rest of the game, especially on 2-lane maps. Luckily, this is not what we have in store for the next Nexus Anomaly :)