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PTR Starts 2/6 and additional Thoughts

General Discussion

s20 bonus is crazy for sure. May even make me play it.

9 total kanai cube powers and not limited to 3 per slot is definately interesting

No sets for DH’s… which is fine, just make MS better part 110 unless you’re p 6000+

Nice quality of life changes, we will see…

things that are missing:
-improving current fun builds
-crafted amulet is somewhat useless now as it’s overshadowed by others

Nevalistis
31-01-2020 19:39:21

Whooooooa whoa whoa, that’s now how any of this works. It’s still three total cube powers - you can just pick those 3 from any category, instead of having to have one from each. If I need to make this clearer for future versions of the patch notes, I absolutely will! Apologies for any unintended confusion.

Yes and no. We have a lot of work to do on both Demon Hunter and Necro, and we’ve known this for some time. But that work also takes time (as does the art assets related to their upcoming sets; sometimes art happens faster than design necessitates and vice-versa). Part of the reason the order of class sets have come out in the order they have is because the art, rigging, and implementation graphically was ready first.

There has been no change to Spirit Barrage or its interaction with Ring of Emptiness. However, utilizing Ring of Emptiness with the new set might be a bit challenging, in terms of juggling which skills you want to use to benefit from it.

We’re going to see how it plays out for now, but we’ll keep an eye on it throughout PTR testing to see if any changes need to be made. As always, we’ll prioritize the health of the game first. :slight_smile: Great question!

This is a very astute observation and accurate assessment. Balance does take time, as well as a lot of research. We’re also adding new content on top of that with the new sets. So it’s going to be a bit of back and forth, and it’s going to take time. We’ll do our best to always continue moving forward, as much as we can at a time.

If that’s what you really wish, I can accommodate. I understand your frustration; it’s hard when you don’t have stuff for your favorite or preferred class coming up, especially when you’re really passionate about it. Barbarians went through this for many patches before we got to them, and Necromancers haven’t had significant changes since they were added to the game.

We are addressing as much as we can, as fast as we can. If that incenses you beyond the point of wanting to participate constructively and help us start planning for that future (rather than being hostile and attacking people needlessly), I’m more than happy to fulfill your request. For now, though, I think you just need to take a break to collect yourself, and probably outside the confines of these forums.

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Nevalistis
31-01-2020 21:37:50

There were some last minute patch notes that went in last night, so some localized versions were delayed as a result. Should be live shortly. :slight_smile:

I believe this is the case. I know, at the very least, it is for Wizard as I’ve play-tested the set already. Haven’t had time to do both Barb and WD yet though.

I hadn’t thought about this yet. Interesting idea. Looking forward to seeing other peoples’ experiments too!

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Nevalistis
31-01-2020 21:58:14

Not every player enjoys the enjoys the environmental buffs. We actually received some of that feedback based on this current Season, and decided that we should have more “personal mechanical” buff options so we can swap off between those two preferences.

Not everyone’s going to like every Seasonal buff, (and that’s okay) but if we can have something a lot of people like on a somewhat regular basis and rotate between people’s preferences, everyone gets something once in a while and that feels like a win. :slight_smile:

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Nevalistis
01-02-2020 00:09:49

It’s more that Phantasm (specifically) is treated as a pet, which wasn’t really ever intended, but also isn’t something we intend to change. As always, we’ll keep an eye on odd interactions and make changes if something goes bananas. :slight_smile:

:upside_down_face: More than a little accurate. I generally find that people are very vocal about necessary nerfs until they’re relevant to the class they play the most. Funny, that.

(Not everyone, of course, but there’s certainly a trend.)

We’ve been pretty vocal about intending to do something about Bazooka for a while now. It will kill some playstyles that a fair amount of the community seems to agree is unhealthy for the game and doesn’t feel great to play.

If it leaves Wizards so far behind they need more help, well, then we’ll give them more help. We want everyone to have play styles that are strong and fun, but don’t require debatable use of game mechanics to accomplish.

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