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WoW Classic Hotfixes – Updated August 4

WoW Classic General Discussion

Hotfixes

WoW Classic
December 20, 2019

  • [With realm restarts] Paladins should no longer lose stacks of Reckoning if they are not facing their target or are out of range to attack the target when the Reckoning stacks are gained.

November 22, 2019
WoW Classic

  • The appropriate “Membership Card Renewal” quests will now be available to players who swap their Engineering specialization.
  • Fixed an issue that sometimes prevented enemies from dropping threat on Rogues after they used Vanish.
  • The in-game combat log radius has been fixed, and now only displays information for units that are within 50 yards of the player.
    • Developers’ note: This change better reflects the original behavior of WoW 1.12, and should eliminate the ability for addons to extend players’ senses and detect enemy actions at a greater distance than intended. This fix does not affect text logs that the game outputs for raid parses.

November 13, 2019
WoW Classic

  • The Windsor’s Frenzy buff is again properly restricted to the small area around Marshal Windsor.
    • Developers’ note: This correction restores the buff’s functionality to its original 1.12 behavior.

November 12, 2019
WoW Classic

  • The guards in Gadgetzan, Booty Bay, and Everlook now have a significantly longer range on their ranged attacks.
    • Developers’ note: We’re seeing some players attack others by abusing line-of-sight rules in Gadgetzan. This disruption is against our Terms of Service (as it was in 2006) and we’re taking action against players who exploit this game mechanic. While this new range differs slightly from orginal WoW 1.12, it better enforces the authentically intended consequence of PvPing in a goblin city by challenging the attacker to fight, die, or escape the guards.
  • The Discombobulator Ray will now correctly dismount mounted enemy players.
  • Abilities that provide a damage increase to the next auto attack (e.g. Heroic Strike and Raptor Strike) will now properly break crowd control effects if the ability was queued before the crowd control was applied.
  • Corrected an issue that prevented pets from attacking a target who entered stealth after the Attack command is used.
  • Corrected an issue with the Gnomish Cloaking Device that caused it to incorrectly drop the player from combat when used.

November 8, 2019
WoW Classic

  • Guards will now correctly be more willing to assist players in PvP combat who have Friendly or higher standing with them. However, they will continue to not assist players with Neutral standing.
  • Corrected an issue that was causing Onyxia to fail to clear the threat of the primary target of her Fireball ability.

October 22, 2019
WoW Classic

  • Fixed a bug that caused creatures such as Solenor the Slayer to misbehave when pursuing the player. Groups of creatures that commit to combat as a group will now all continue to pursue whenever any one of them are struck by a player attack or ability.

October 16, 2019
WoW Classic

  • The buffs obtained from the guards in Dire Maul North after completing a tribute run will no longer stack.

Blog post with all WoW hotfixes:

Kaivax
20-12-2019 17:35:44

I’ve updated the OP here with a new hotfix that is subsequent to previous bug fixes on Reckoning. Please note that this new fix is waiting on realm restarts, which for most realms will occur as usually scheduled next week.

WoW Classic

  • [With realm restarts] Paladins should no longer lose stacks of Reckoning if they are not facing their target or are out of range to attack the target when the Reckoning stacks are gained.
Fuente

Kaivax
07-01-2020 18:51:32

I’ve updated the OP here with recent Classic hotfixes:

January 7, 2019

  • Somnus will no longer become stuck evading when he is kited a great distance.
  • Fixed a bug that caused /stopattack and /startattack macros to pause the swing timer (rather than reset it) when used with abilities such as Slam.
Fuente

Kaivax
15-01-2020 18:16:26

I’ve updated the OP, and edited the wording of the latest hotfix:

Alterac Valley

  • Spirit Guides in the starting caves now apply Honorless Target to the players they resurrect.
Fuente

Kaivax
28-01-2020 04:01:41

Updated with today’s hotfix.

Fuente

Kaivax
11-02-2020 10:45:51

I’ve updated the OP with a recent hotfix:

  • Battleground scoreboards no longer list the enemy team until your entire team has clicked Enter Battleground. The scoreboard remains visible for everyone once the battleground has started.
Fuente

Kaivax
18-02-2020 09:23:53

I’ve updated the OP here with a fix that went live with maintenance earlier this morning:

WoW Classic

  • Fixed an issue that could cause the player to disconnect from the game while waiting in a long queue for a Battleground.
Fuente

Kaivax
10-03-2020 06:27:25

The OP in this thread is updated.

Fuente

Kaivax
16-04-2020 19:06:53

I’ve updated the OP here with:

April 15, 2020

  • The exit portals for Arathi Basin and Alterac Valley have been disabled.
Fuente

Kaivax
28-04-2020 18:37:33

I’ve updated the OP with:

Hotfixes

WoW Classic
April 28, 2020

  • In the Americas region, battleground holidays now start at the same time for all realms.
    • Developers’ notes: While this is a change to how original WoW worked, with battlegroups of realms including only realms that were in the same time zone, it allows us to treat US-East and US-West realms as a single battlegroup for the purposes of matchmaking. Players on US-East realms will now begin and end their battleground holidays three hours later than before.
  • Players can now undelete characters on locked realms, if the character is available for undeletion.
  • Fixed a bug that could sometimes cause fewer than all four Dragons of Nightmare to spawn as intended.
  • Many item enchantments now stack with certain items that provide an identical buff.
  • Many item enchantments that previously took up a hidden buff slot no longer consume a hidden buff slot.
Fuente

Kaivax
05-05-2020 20:20:04

May 5, 2020

  • Fixed a bug that prevented players from receiving the correct amount of Cenarion Circle reputation from killing the Abyssal High Council while in a raid.
Fuente

Kaivax
05-05-2020 23:35:38

May 5, 2020

  • Players will now receive a raid lockout warning instead of immediately accepting a raid lockout when entering Zul’Gurub with a party member who has defeated Gahz’ranka.
Fuente

Kaivax
05-06-2020 02:52:53
  • When using Advanced Combat Logging, the presence of various world buffs (e.g. Rallying Cry of the Dragonslayer) will now be consistently recorded when starting a raid encounter.
Fuente

Kaivax
20-06-2020 00:17:17

OP updated:

June 19, 2020

WoW Classic

  • Blade of Eternal Darkness will no longer proc from non-damaging spells.
    • Developers’ notes: In original WoW patch 1.12.1, we fixed some misbehavior with Blade of Eternal Darkness that unfortunately got carried into WoW Classic. We fixed it again in the WoW Classic AQ patch (1.13.5), but decided to go ahead and bring the fix to the live game.
  • 40-player raid instances are no longer affected by the 30-per-day limit on entering dungeons.
    • Developers’ notes: We have seen only a small handful of legitimate players encountering the recently added instance limit, but we want to ensure that anyone who does hit the cap is still able to freely participate in raid content.
Fuente

Kaivax
23-06-2020 02:08:39

Hotfixes

June 22, 2020

WoW Classic

  • The combat log range has been increased for players who are inside dungeons and raids.
    • Developers’ notes: This was originally planned for the next patch (1.13.5), but we wanted to gain its benefits in the live game as soon as possible. The combat log range in the open world remains restricted to prevent a larger radius of stealth detection than existed in original WoW.
Fuente

Kaivax
09-07-2020 01:25:42

Hotfixes

July 8, 2020

WoW Classic

  • Time-based instance limits are now enforced per-character.
    • Developers’ notes: The newer limit of 30 instances in a 24-hour period is an extension of the 5 instances per hour limit, which was tracked per-realm since it was first implemented in 2005. The intention behind both of these restrictions is to reduce the profits for new bots when they first come online and haven’t been removed yet. We’ve concluded that a per-character limit will be just as effective, while being less restrictive to legitimate players who have multiple characters on the same realm.
Fuente

Kaivax
23-07-2020 03:19:47

July 22, 2020
WoW Classic

  • On a realm that is currently layered, turning in Head of Onyxia, Head of Nefarian, or Heart of Hakkar will now start the event dialogue for each layer in which the NPC is currently alive.
Fuente

Kaivax
23-07-2020 04:18:54

I’ve added the Head of Rend Blackhand to the note. It was a subject of this fix.

Fuente

Kaivax
24-07-2020 23:57:23

July 24, 2020

  • Fixed a bug that could allow stacked periodic auras such as Ignite to persist past their final tick.
Fuente

Linxy
01-08-2020 03:47:46

Heya! Here are today’s Classic hotfixes.

July 31, 2020
WoW Classic

  • The Ectoplasmic Distiller quest item no longer generates threat.
    • Developers’ note: Ordinarily we err on the side of authenticity when it comes to clever use of mechanics in Classic, even if we believe the original development team would have made a change given the same information we now have. The Ectoplasmic Distiller presents a rare exception mainly due to its severity: this new discovery of an unintended mechanic would completely trivialize most threat gameplay in raids for the remainder of Classic if left unchecked, including upcoming bosses in Ahn’Qiraj and Naxxramas.
  • The pages for the quest “Draconic for Dummies” are now Epic quality.
    • Developers’ note: We’re changing the item quality on “Draconic for Dummies” quest pages to Epic (purple) so that they’ll be easier to distribute to the correct person in raids using Group Loot or Master Looter.
Fuente

Linxy
05-08-2020 03:37:57

Here are today’s hotfixes :slightly_smiling_face:

August 4, 2020
WoW Classic

  • The Blue Scepter Shard, Green Scepter Shard, and Red Scepter Shard quest items are now Epic quality.
    • Developers’ note: We’re changing the item quality on the Scepter Shard quest items to Epic (purple) so that they’ll be easier to distribute to the correct person in raids using Group Loot or Master Looter.
  • Fixed an issue that caused C’Thun within Temple of Ahn’Qiraj to incorrectly delay casting Eye Beam when engaging in combat.
Fuente

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