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Feedback: Evokers

Dragonflight Beta Test
14-07-2022 20:36:25

Please use this thread to post feedback on the Evoker class, once you’ve tested it in the Dragonflight Alpha.

Thank you!


25-08-2022 03:24:16

In today’s update:

  • Class Tree
    • Damage of all abilities reduced by 8% except Azure Strike, Shattering Star, and Unravel.
    • Disintegrate damage reduced by an additional 5%.
    • Living Flame damage reduced by an additional 12.5%.
    • Enkindled reduced to 3% per rank (was 5%).
    • Scarlet Adaptation damage cap reduced by 19.5% (matches total Living Flame damage reduction).
  • Devastation
    • Pyre damage reduced by an additional 14%.
    • Azure Strike damage increased by 5%.
    • Shattering Star damage increased by 7%.
    • Arcane Intensity reduced to 8% per rank (was 10%).
    • Might of the Aspects reduced to 7.5% per rank (was 10%).
    • Volatility reduced to 10% per rank (was 15%).
    • Charged Blast reduced to 5% per stack (was 7%).
  • Preservation
    • Temporal Anomaly absorbs damage, rather than healing. Absorb shield stacks up to 3 times and lasts 15 seconds. Now only shields 2 allies at a time (was 3).
    • Temporal Anomaly will immediately slow down upon reaching an ally, even if they are full health. Speed adjusted to 10 yards per second base, 2.5 yards per sec when reaching an ally.
    • Temporal Anomaly mana cost reduced to 7.5% base mana (was 11.5%).
    • Temporal Disruption removed.
    • Flow State renamed to Rush of Vitality.
    • New: Flow State – Empower spells cause time to move 5/10% faster for you for 5 seconds. In Resonating Sphere’s old position.
    • Nozdormu’s Teachings causes Temporal Anomaly to shield 1 additional target, for a total of 3 targets each pulse.
    • Resonating Sphere now an A/B choice against Nozdormu’s Teachings. Causes Echo to be applied by Temporal Anomaly at 30% value.

23-09-2022 20:19:34

In the next beta build, we are making some updates to address concerns regarding Preservation Evoker’s healing range. We have been reading feedback and observing playtests, and agree that the 25 yard range is a little too prohibitive when combined with the frequent casting requirements of empower spells. To address this, we’re doing the following:

  • All of Preservation Evoker’s healing and utility spells will now be at 30 yards baseline.
  • The cooldowns for Dream Breath and Spiritbloom are being increased slightly, with Preservation’s overall healing efficacy being increased to compensate.
    • This should mean you have to stand still and cast empower spells less often, but when you do they will be more impactful, and your healing in-between those moments will also be more impactful.
  • Hover will now have a shorter lock-out time, so you can more quickly cast spells after using Hover.

We are interested in delivering on a mobile, mid-range healer. We want to make sure tools like Hover, Verdant Embrace, Echo, and Rescue are flexible and powerful enough to compensate for a lower range. Please continue testing and providing feedback, and let us know if these tools are working well alongside the changes above. We will continue to listen to feedback and make sure Evoker is a powerful and exciting new class to play!


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